The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise — also including UNBORED Adventure — in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.
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Creators
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Publisher
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Release date
October 14, 2014 -
Formats
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Kindle Book
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OverDrive Read
- ISBN: 9781632860460
- File size: 70079 KB
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EPUB ebook
- ISBN: 9781632860460
- File size: 70079 KB
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Languages
- English
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Reviews
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Publisher's Weekly
September 29, 2014
Glenn and Larsen follow 2012’s Unbored with a second collection of DIY activities and ideas for children and families, this time built around the idea of game play, whether it takes place around the kitchen table, outdoors, or online. As in the previous book, the authors employ a team of contributors who bring backgrounds in video games, crafting, computers, and more to the table. Over four chapters, readers receive dozens of recommendations for existing games and apps to check out, ideas for how to “hack” said games to keep them fresh, activities that require no more than one’s body or mind, and information about the history of gaming. From creating “exquisite corpse” drawings to tossing cabers, “larping,” and everything in between, there’s more than enough to entice kids of all interests and abilities. All ages. -
Library Journal
Starred review from September 15, 2014
Coauthors Glenn and Larsen (Unbored: The Essential Field Guide to Serious Fun) have reunited to create a delightful and engaging compilation of games galore, from the indoors to the outdoors, from the computer to the traditional board game. This well-illustrated and visually enhanced book, designed by Leone and illustrated by Heather Kasunick and Mister Reusch, draws the reader in from the get-go, creating curiosity about what lies ahead. The book is divided into several chapters, each containing various types of games: those to play at home, electronic games (including apps), adventure games, and more. Detailed explanations of rules and engaging illustrations are present throughout. Some highlights include sections on "instant games," which are rules to games that you can play "on the fly" without any extra items or props. Additionally, passages to popular "game-like" stories are also included, which fit in with the overall theme of the offerings at hand. One example of this is a passage from Through the Looking-Glass by Lewis Carroll, which details a chess match. VERDICT Overall, this book just screams "fun." Readers both young and old will find something appealing here, as there is a game or activity to fit every mood and every game-playing preference. Highly recommended for all ages.--Annette Haldeman, Dept. of Legislative Svcs., Maryland General Assembly, Annapolis
Copyright 2014 Library Journal, LLC Used with permission.
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